AR is often pitched as a way to put new things into the
world. The part this project kept teaching us was the
opposite. AR is also a way to make people notice the place
they’re already standing in.
What the player saw was the garden, with the maze drawn
into it. The phone wasn’t a screen to vanish into;
it was a medium for taking the garden in differently. The
design goal was to make the place come forward through
the device, not behind it — the cane, in
Merleau-Ponty’s phrase, that becomes a sensing
organ rather than disappearing in the hand.
The banyan tree visible above the hedge walls. The
red-brick wall glimpsed through a gap in the hedge. Real
garden details that the device, used well, made more
visible. Not less.